
Super Mario (Prototype)
🕹️ Overview
Super Mario (Prototype) is a side-scrolling 2D platformer inspired by the iconic Super Mario series. Built in Unity, this project serves as a tribute and a foundational step in my game development journey. Players can run, jump, stomp on Goombas, collect power-ups, and race against time to complete the level.
🧠 Project Context
This single-level prototype was developed as part of my Unity learning process. It focuses on recreating key mechanics from classic platformers while experimenting with UI systems, audio, and game flow.
🔧 Features
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Player movement, jumping, and sprite animation handling
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Stompable Goombas with proper collision detection
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Collectible coins, mushrooms, and timer power-ups
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Score tracking and lives system
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Background music and sound effects (coin, jump, power-up, game over, level complete)
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Game timer that rewards points based on time left
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Level complete trigger with score conversion
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Simple main menu, game over, and level complete UI
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Persistent background music system between scenes
⚠️ Known Limitations
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Only a single level is currently implemented
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Final polish on collision detection and player death animations pending
💡 Notes This game is a personal learning prototype and not for commercial use. Feedback is always appreciated!
🎯 Built as part of my Game Dev Portfolio
| Status | In development |
| Platforms | HTML5 |
| Author | Benedict |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Fangame, indiedev, learning-project, Pixel Art, Prototype, Side Scroller, super-mario, Unity |



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